Kill everyone modification for C&C Generals: Zero Hour, by Richard K. Szabo. |
| Beta tested by Lawen Palmgren.
CHANGES TO THE GAME:
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Changes to everything:
Ranking deals more science points, takes more time though
Infantry basically pukes blood upon hit or death
Custom pictures to each new unit or function
Option in multiplayer to start with $100,000 reduced to $65,000
Every faction earns more money
Changes to factions:
* USA_____________________________________
Tomahawk replaced with better varient MRLS
New Non-airborne supply truck added, can defend itself, used by default
Crusader and Paladin tanks can have units in them
Base defense stronger, damages more
Tanks stronger, damages more and has better armor
Neutron Soldier added, kills crewmembers of vehicles, (rocketlauncher)
* China_____________________________________
New supply truck added
New skins
Hackervan available at Supply Center
Hackers gather more money
Plutonium infantry member added, (radioactive rocketlauncher)
Battlemaster and Nuke tanks can contain a crew
Horde bonus decreased, easier to gain
Devastator tank (can selfdestruct in a Nuclear blast)
MiG31 Bomber (autochoosing weaponry, finishes with Napalm fire)
Typhoon MRLS
* GLA_____________________________________
New Supply truck added, can defend itself
Rebel sniper infantry added
Marauder tanks and Rocket Buggy can have units in them
Toxin Madman infantry, utilizes Gamma radiation
Radar van
* can defend itself with machinegun
* can have up to 5 soliders inside it (comes with a small crew of Tunnel Defenders)
* hacks for money on occasion
* stealth while not hacking
* weaker and more expensive (compensation)
Other:
See the originalReadme.txt file for a list of new units added by Chris T Hill.
For questions, scroll down to ETCETERA 2.
In Skrimish mode, the computer won't use the new units (I think), therefore the primary
changes were made to units that the computer already use. I am currently looking into
this and making some attempts to add these new technologies to the "AI" interface.
Friends and whatnot:
If you wish to play this mod with your friends or whatever, make sure they have an EXACT
copy of the mod, same version etc. Failing to do so, will result in an immediate gamecrash,
warning about eventual script errors and heating problems, or about mistmatches during the
game. However, the only problem is that your mod. copies do not match and you'll need to do
something about it, for instance, sending your copy to her/him or vice-versa.
Extract the contents of the Zip file to your "Command & Conquer Generals Zero Hour\"
folder, i.e. C:\Program Files\EA Games\Command & Conquer Generals Zero Hour
Make sure to extract using the Folder Names given by the zip file, so...
Contents of:
C:\Program Files\EA Games\Command & Conquer Generals Zero Hour
Images
None
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