ต่อครับ Climbing the Babel Tower
Items found at the Babel Tower: Beam Jammer, E Circuit, EarthVeil Ar, 2 Ether Ars, FireVeil Ar, Flare RodG, G-GG060 Ammo, G-M10S Ammo, Gold Bullion, 3 Gold Nuggets, Ground, Ice RodG, Lite Ar +1, O2 Cylinder, Old Circuit, Stone RodG, Thunder RodG, Veil Doubler, WaterVeil Ar, WindVeil Ar
Enter the tower, then head SouthEast, then East jumping to the SouthWest to get an Ether Ar. Continue jumping the platforms to the South, South and West, head West, then North to get a Lite Ar +1. Go back South, then East and drop to a small platform to the North to get an EarthVeil Ar (Rotate the camera to see it). Continue West, then jump to the SouthEast back to the upper platform. Jump to the platform East, then South. At the tip of the platform, jump to catch the rope and hold the directional button to either right or left. After you have swinged as much as you can, jump to the SouthEast platform. Continue jumping to the SouthEast, then turn NorthWest jumping to the SouthWest before the platform bends, making you fall. You have to make sure you jump as far as you can to reach the upper platform and get a Thunder RodG. Drop down to a small platform to the East, enter the corridor to the West, then head North and grab a rope to reach another area. Save in the memory cube, then head West and you'll automatically leave the gears. Enter the small room, get the Gold Nugget, check the map to the North and jump over the computer to the East and check the other computer. After a scene, jump to exit the room, re-enter the Gears, drop to the West, then jump to the North to enter a lift. Climb the crates and get the Beam Jammer and Ether Ar before getting outside the Gears. Climb the small ladder to the North with the regular characters and head to the middle entrance to the East. Get the Gold Nugget and the Old Circuit and check one of the computers to the SouthEast. After a scene, you'll fight Ramsus and Miang (again).
One of the easiest battles against Ramsus, don't even bother with booster, just attack him with your best combos. After this, save the game, then take the SouthEast door. Continue East, then South and jump over the pit until you reach a locked door. Go back to the pit you just jumped over and drop down to get a Ground, then enter a small door to the North with regular characters. Head North and jump to get an O2 Cylinder, then drop to get an E Circuit and a Gold Nugget. Check all computers to watch a scene and release a lock, then jump back and return to your Gears. Open the door to the South you couldn't open before. Continue South, then drop down again and head North to get a Veil Doubler and a WindVeil Ar, then head South twice. Get the Ice RodG and the FireVeil Ar at a pipe room, then continue South. At this new area, head West and talk to the Gear to refuel. Head South (Through the lower area), then East to get a Stone RodG. Now go back North, then head South through the upper area until you find a green platform (It looks like a Traffic Jam) and jump on it. After a battle, you will go up, so jump East before it goes down again. Head North and jump to a lower block, then jump NorthWest to get a G-M10S Ammo. Jump South at another green platform, defeat the Traffic Jam and jump either North or East when you reach the peak. Head South and when you cross a broken pedestal (or whatever that is), look behind it to get a Gold Bullion. Jump North (or West) at the next green platform, then jump South (You'll reach another area). Head North and you'll find at GG-060 Ammo behind the weird looking object again. Jump North, then jump East and drop down to the NorthEast to get a Flare RodG. From there, drop West and jump South at another green platform. Jump to the East, then to the South to get a WaterVeil Ar. Jump East once, then take a good look at the SouthWest corner. You're gonna have to drop down at the green platform you barely see! Try centering your jump. Jump South a few times, then turn to West and climb up. Save your game and head to the center to watch a scene.
Use Ether Attacks and Deathblows. Seibzehn has no special attacks, so it'll go down easily. After some scenes (and an explanation as to why Calamity and Seibzhen are similar), you'll be inside Shevat.
Shevat: Visting during the initial attack
Items found at Shevat: A-Charger, Aquasol, Aquasol DX, 2 Aquasols S, Chu-Chu Idol, Dark Rock, Dawn Rock, Dusk Rock, EP Drive, ETH Drive, ETHDEF Drive, Hard Star, Hob-steak, HP Drive, Panalphasol, Physimentsol, Power Crisis, Power Ring S, Samson's Hair, Speed Star, STR Drive, VIT Drive, Yamato Belt Items found at the Shevat Corridors: Aquasol DX, Battle Apron, Economether, Queen's Rod, Rosesol DX, Ruby Helmet, Shevat Map, Whip-Lasher
Go after Maria if you want to watch a scene about her story, then go back to the entrance and take the central elevator. You'll be at Shevat's map. Before doing anything, head SouthWest and check the border to get a Dawn Rock, then enter the city of Aphel Aura. Talk to the old man for some information about the city, then head North. You can optionally climb the floating stones (You can visit a bar and check a jukebox along the way) to the top and talk to a woman. When you're done, drop down and circle around the stairs and enter the first door you find to the NorthEast. At this Chu-Chu house you can buy new items and equipment. If you brought the 3 badges the Green Chu-Chu at the middle of the room will trade them for random goodies. Tell one of the Chu-Chu's not everyone's honest on the land to get 2 Aquasols S and an Aquasol DX. Lastly, don't forget to talk to the Chu-Chu at the lamp (You need to do this to get the Dark Rock). Take the Steppin Stone at the lower floor, then the West door. Tell the old man you like fishing, buy Spider Web if you don't have it, then go back to the fountain. Jump at the top of it and start fishing. Just keep reeling until you get the Dark Rock (It may take a few tries). Exit the Chu-Chu's house and continue circling East, then open the door to the North at another building. Talk to the citizens, then use the Stepping Stone to find a Gear Shop (Things are rather expensive for now, though). After shopping, exit the house and take the Stepping Stone down, then head South. Check the doll to find a Dusk Rock, then go up the stairs, head East, then check the toyhorse to watch a scene. Now go back all the way to the entrance you came from (or re-enter the area) and use the Stepping Stone nearby. Save your game, then enter take either the SouthEast or NorthWest door if you want to visit the local citizens, then go back and head downstairs, opening a door to the West. Talk to the old woman, then check the Stepping Stone. If you brought the 3 rocks, you'll taken to a room filled with lots of goodies. After you're done, exit town and head to the Palace.
Before following Maria, you should take a look at the palace. The place is filled with interesting information. You'll meet Wiseman, Yui and Midori (If you brought Citan, there'll be some extra dialogue) around the palace. Also, Bart will have a small dialogue if you check the library. After you're done checking the whole place (no extra goodies, unfortunately :P), go talk to Queen Zephyr. Rest at the room as she says, and tell her 'your heart is set' on the next day. After some talking, you'll have to leave one party member behind so that Maria joins (Maria has a couple of decent ethers, but she's really weak physically). Leave the room and some vendor will offer the same items you could get on Aphel Aura, in case you forgot. Try to exit Shevat by using the Stepping Stones, but one of them will be closed. You'll have to use the Emergency Shaft to reach the hangar.
Head North, turn West, then North to get the Shevat Map (Only works at the lower levels). Go back heading East, then North jumping over an obstacle and crossing a door. Go down the spiral stair, open the door to the North, head East, then go down the elevator to get a Queen's Rod. Go back up on the elevator, back South, head West, then North to go down another elevator. Head West, then down the ladder to the North. Head East and Maria will mention you change the windmill direction by touching the Green Crystal. Do it, then jump onto one of them, then jump again when you reach the other side (If you fall, go back West and climb the ladder). Go down the ladder to the North, then South to take the elevator down. If you brought the map, Maria will mention you can use it now (Refer to the
Maps section). Go all the way to the South to find a Battle Apron. Go back North, turn West, then enter the first door to the South and up the stairs. Go South, then East all the way to find a Ruby Helmet. Go back and head North to get an Aquasol DX and a Rosesol DX. Now go back and head down the staircase. Turn West, then North all the way (You can turn to West to check on Big Joe at a closed entrance if you want), then East, then take the door to the South. Head South, then West,then South again to get a Whip-Lasher. Go back and head West, then take the stairs down to the South to get an Economether (Have Elly with an Ether Doubler and this and you have a killer member :P). Go back up and head North and try to enter the door to the East. After beating some Gimmicks, the previously locked stairs (Where Big Joe was) will be opened. Ignore the door and go NorthEast to reach another elevator. Save your game, then go East jumping twice the ramp (if you fall, go back West and up the ladder), continue East, North, then East again, climbing down 2 ladders. Jump at one of the rotating blades to the West, then jump again to another rotating blade to reach an elevator to the South. Follow the obrigatory way down 2 sets of spiral stairs, then take West at the last crossroad to save the game. Go back South and down the manhole. Take the West entrance and you'll watch a long scene. You'll be back at Zephyr's room to decide a plan of action to Protect the 4 Generators.
Shevat - Protect the Generators
Items found: None (Except for those dropped by the bosses)
Citan will explain the whole situation and you'll have to choose one Gear to defend each Generator. My suggestion is (I'm assuming you have upgraded the gears as much as you could): Have Vierge on the first generator, Heimdal or Renmazuo on the second, Stier (Equipped with the Silver Ar you just got from the previous battle) on the third and Fei (Equipped with an Ar Repairer if you bought one earlier and a Gold Plate) on the last generator. If you're lucky, the LittleFoot Gear might even drop a Silver Ar +1. Vierge can easily destroy the guards at the first generator with one Aerods atack (try using Ethers if you got the Ether Doubler equipped), so use it to end this battle quickly. At the second generator, the White Knights will be more of an annoyiance (They're very fast, but depending on your defense they can't even damage you). Destroy the White Knights first at the third Generator, then concentrate on Citadel (Don't forget to equip a Silver Ar). The last generator battle will be tough if you didn't equip the parts I suggested. Turn on Booster, Kill the White Knights, then attack Avalanche (There's no way to avoid the Sonic Boom attack, so use Frame HPs if necessary). But it's not over yet, there's still Achtzehn left!
With your gears unable to move, you'll watch one of the most ridiculous scenes ever made (I refuse to describe it :P). Just use any of Chu-Chu attacks against Achtzehn and after a few turns, Chu-Chu will go down. After another conversation, Seibzehn takes on Achtzehn and luckly this a very easy battle compared to the Generators battles. Just use Cross, then Level 1 Deathblows to blow up Achtzehn.
It's over! But before you leave Shevat, note a couple of things: When Gaspar removed your limiters, he allowed your characters to learn new 7 AP Deathblows! Check the
Deathblows page for more information; The Yggdrasil can fly now, allowing you to visit new areas (Check the helmsman's notes for the new controls). The best way to learn new Deathblows is fighting Croaker Tribes with a Wizardry Ring equipped (You can find those at a grassland island to the SouthEast tip of the map). It may take some time, but it's worth the effort. There isn't much else to do unless you want to revisit (You could try Battling at Nortune), so get ready and head to Nisan.
Nisan Mausoleum and the First Gate: Hermit's Hole
Items found at the Mausoleum: Deathblower 1, Desert Worm
Enter Nisan and after a short scene, you'll fight some guards. Stand still and more guards will come after you (You have to beat all of them). After they're defeated, you'll watch another scene (You can't use Citan for now), then you should go to the Store (even if it's empty) and touch the table to buy anything you want. After that, exit Nisan through the West (or East) exit, then circle around the lake on the city map and talk to Margie. Go down many sets of stairs until you find a locked door. It doesn't matter what you choose, just check the panel to the East if you decide Bart should remember it, then enter the next room. After defeating more guards, you'll watch a scene, then head North and enter the elevator. Follow the spiral hallway, open the North door, then use the Fatima Jasper to continue. Take the West path, cross the North door, then save the game and get the Desert Worm at the bridge. Take another North door, head East, then take the elevator up. Head NorthWest, enter the Energy Block, then take the third door to the South to find a Deathblower 1. Go back to the corridor entering the second door to the South, cross the NorthWest door, check your retinas, then save. Enter the SouthEast door, circle South, then follow the SouthWest path (There are lights at its sides) to find the Omnigear. Continue SouthWest and read the inscription (The lights will automatically turn on). Now go back to the bridge room (The tool you will be selling items) and check the panels to watch a scene. Now go back to the Gear room (You'll find enemies from now on), watch a scene near the second Jasper lock, then you'll have to fight 2 Neo Etones when you reach the gear.
I only considered these Neo Etones as bosses because of the boss theme playing while you fight them. Just crush them with your newly acquired Andvari and the others. After some conversation you'll be back at Nisan (You can change characters by talking to them). When you're ready, head West to the Hermit's Hole (Now known as Ignas' Gate Cave) and fight 2 Neo Etones. Equip the Seal Ar or Barrier you got from them and continue North to fight Shakhan.
This is a tough battle, but it's only a matter of patience. Equip WaterVeil Ars and Seal Ars to protect yourself against Ignas Storm and Seal Punch. Do not attack him while he's attached to the gate or else Shakhan'll heal 1000 HP. He will also counter attack every time you attack him when he's disattached, so use Frame HPs when necessary. After defeating Shakhan, exit South and you'll watch some scenes until you're back to Bledavik planning to destroy the Second Gate.
Second Gate - Babel Tower
Items found: None (Except for those dropped by bosses)
Before heading to Babel Tower, revisit Bledavik for new dialogues and a funny play (If you helped the kids giving them money..by the way, one of them will give you 100G back). Be sure to upgrade your Gears and equip Elly with a Flare RodG and Fei (or Elly) with an Ether Veiler and Ether Ars (And don't use Chu-Chu in the other group, have Seibzehn and Andvari guarding the place). Head to the top of the Babel Tower with the Yggdrasil and enter the right door. The party will switch to Billy, so choose Bart and Maria in your party. You'll switch back to Fei, so head East, South, jump down into the pit, then get outside your gears and enter the small door to the North. After a scene, Dominia and Kelvena will attack you.
Have Vierge attack (equipped with a Flare RodG) Marinebasher or cast Thermo Largo (with an Ether Doubler equipped), then group on Bladegash to finish the battle. You'll switch to Ft. Jasper to fight the other 2 elements. Just defeat Skyghene first with your best attacks. Then you'll switch back to Babel Tower and fight Bladegash and Marinebasher (again...). Repeat the previous strategy (Just watch out for fuel and HP), then use the same strategy against Skyghene and Grandgrowl. Billy will hit the gate on the second try and after some scenes, dock at the Thames and talk to the Captain to find a way to the Third Gate.
Third Gate - Sargasso
Items found at Sargasso: Dark Rod, Deathblower 2, Mermaid Mail
After talking to the Thames' Captain, check out the Thames Gear Shop and upgrade your gears, then go back to the Yggdrasil and tell Sigurd you're ready to be automatically taken to Sargasso. To move around Sargasso, keep jumping and holding the run button to move faster (Note that sometimes the current will try to push you back). Start heading North, then East twice, then jump repeteadly above to reach the light. Save your Game, get the Mermaid Mail, then go back underwater. Go back South, then take the West path you ignored. Avoid the current coming from the East and head West (Keep swimming to maintain your position, like you did in the Bledavik Waterway). Jump into the light above to get a Dark Rod and stop the current by touching the other chest. Now go back and head East until you're taken by the current. Jump into the light, get the Deathblower 2, and head inside to fight Crescens.
Just like Seibzehn, this gear is rather powerful alone, but against 3 of your barely damaged gears (The dungeon is relatively small), Crescens has no chance at all. Try testing your newly acquired Deathblower 2 to make things faster. After some scenes, you'll be at Shevat preparing to enter Solaris.
Solaris
Items found at the Solaris 3rd Class F Block and 2nd Class Citizen Area: Aquasol DX, Crimson Vest, Feathered Cap, Tickets, Work Permit Items found at the Solaris Waterway and Elly's House: Aquasol DX, Army Cardkey, Feathered Cap, Psycho Rod Items found on your way to Krelian's Lab: Aquasol DX, Gold Bullion, 2 Gold Nuggets, Hob-Meat, 2 Hob-Steaks, Zetasol Items found at Krelian's Lab: Angelic Robe, 3 Aquasols DX, B&JM686S Ammo, Dark Armor, Dark Helm, Deathblower 3, Ether Veiler, 2 Extra Ars +6, Extra Ar DX, 2 Eyeballs, 2 Gold Nuggets, 2 Hob-Meats, Hob-Steak, Muscle Belt, Scales, 2 Silver Ars +1, Speed Ring S, 3 Survival Tents Item found after reuniting with everyone and escaping Solaris: 2 Aquasols DX, B&JM686S Ammo, 2 Panalphasols, Shot G70 Ammo, 2 Survival Tents
After watching some scenes (Emeralda joins the party and Citan will be using a sword soon), go to Zephyr's room and say you're ready (If there's anything you want to do before heading to Solaris, do it NOW. You can revisit Kislev and do some battling if you want or test Emeralda and take her to the bar at Bledavik to watch a funny scene). The gravity will be upside down when you reach Solaris (Don't worry, it's just temporary), so head Left and check one of the tubes. The gravity will go back to normal and you can save the game, then exit the tube. After watching a scene, you can jump at the green platforms to visit other tubes. The first one leads to a mutant that dies right after you leave, the second leads to Samson (Accept his offer), the third leads to a citizen and the last one is where you find Elly. Go back to Samson and get a work permit, then talk to the guard at the Watchtower. Cross the NorthEast door, head NorthEast ignoring the first elevator (It doesn't matter that much, it's just a shortcut) and take the next elevator. You must head NorthWest, then SouthWest without being caught by the security cubes. The problems is, their view range is quite long, so you have to hide behind walls to prevent them. Take the elevator, then the first elevator down to get an Aquasol DX. Go back and cross the door to find Samson. After another scene, head NorthEast, then NorthWest past another ID check. Talk to the citizens if you want, then head NorthEast to the 2nd Class Citizen area.
Head NorthEast, then NorthWest and enter the store to buy items and character equipment. Head NorthEast to the next house and take the North door (The NorthWest door leads to a room where Big Joe is dancing and the SouthEast door leads to a room with a Tifa poster and a kid playing with a toy gear), then the SouthEast door and ask the old lady for tickets. Go NorthWest and save if you want, then leave the house, circle around South and talk to the Black Guard to watch the ceremony. After some scenes you'll be escaping Security Cubes by heading West (They won't stop coming, so keep moving). Ignore the first bridge to the North side, then take the second one, jump the blocks and climb up the ladder, then jump over more blocks. Take the bridge back to the South side, then either drop and take the ladder or cross the cables. Move along the South side, ignore the first bridge North, then take the next one to get a Crimson Vest. Jump over a few more blocks, then take the North bridge and go back to get an Aquasol DX. Continue on the North Side and cross the cables (You can't drop this time, so be careful), then go along the South side. Cross the bridge to the North and go back to get a Feathered Cap. Jump 2 blocks again, turn South and exit the area. Check the NorthWest door to enter Elly's house and watch a long, nice sequence. Save your game, then exit the room. Ignore the door to the NorthWest, and go down the stairs. Talk to Medena at the SouthWest room, then talk to the maid at the NorthEast room to get a Psycho Rod, then open the NorthWest door you previously ignored and check the computer. After another scene, you'll be back at Etrenank, so exit SouthWest (You can't talk to Solarians without Elly) back to the Watchtower. After reuniting with Citan, go back all the way to the 3rd Class Area, enter the Dust Chute to the NorthWest and check the Green Panel. You'll be back with Elly. Exit her room, get the Army Cardkey and watch more scenes until you're back at the chute.
Touch the Green Panel to get inside. Cross the door to the NorthWest, then climb the ladders and exit SouthEast. Instead of jumping down, circle around and push a piece of metal to the SouthWest inside the hole. Now rotate the camera until you find a door to the NorthEast and drop down from the spot directly above it (If you fail, you'll go back to the first floor). Head NorthEast, SouthEast, then SouthWest to get a Hob-Steak. Go back and head NorthEast, crossing the door, then head North to get an Aquasol DX and try exiting NorthWest to watch a scene. Go NorthWest and climb the ladder NorthWest to watch some dialogue. Continue NorthWest and turn NorthEast at the other side of the room and get a Hob-Steak before crossing the next door to the NorthWest. At this room, you have to input a certain code to deactivate the foreign object scanner on the previous room. But you can also get some items if you turn on all 'blocks' or turn off all 'blocks'. The code to advance is 0101, meaning the first and third blocks must be off (Gold Bullion), and the others on (Gold Nugget). It's rather confusing, but keep trying different combinations until you succeed. Now go back and enter the conveyor belt at the South tip, touch the small platform to the SouthEast, then jump NorthEast to get a Hob-Meat. Head back and enter the North conveyor belt this time, turning NorthWest, then NorthEast to watch a scene. After that, head SouthWest to get a Zetasol, head SouthEast, then turn SouthWest before the door to get another Gold Nugget. Circle around and enter the SouthWest door. Save your game, then cross the SouthEast door taking the elevator up to Krelian's Lab.
Take the NorthEast door, turn SouthEast, then cross the SouthWest door to get an Aquasol DX and check the computer if you want. Exit and follow NorthEast, then turn NorthWest and enter the NorthEast door to save the game (One of the Memory Cubes actually work) and get a Survival Tent. Exit the room, head NorthEast, cross the SouthEast door, press the switch on the middle of the room to watch a scene, then cross the SouthWest door. Enter another SouthWest door to find a room full of cages. You can open the cages at this room and at the next room to the SouthWest, but you'll have to fight the Reapers inside it (The chests have the following items: Hob-Meat, Muscle Belt, Scales, Angelic Robe, Eyeball and Hob-Steak). After clearing the cages, head through another SouthWest door, then NorthWest, then turn SouthWest opening the purple barrier. Entering the first NorthWest door to get an Extra Ar +6 and the second to get an Eyeball. Go back to the NorthWest corridor and turn SouthWest again, picking a Gold Nugget and a Hob-Meat in the 2 next rooms. Head back, turn NorthEast, enter the SouthEast door getting an Aquasol DX and checking the computer to deactivate a door lock, then exit the room and open the door to the NorthEast. You'll be back at the entrance from the other side, but you can climb the stairs and open the SouthEast gate, taking the Survival Tent and Aquasol DX along the way. Head SouthEast (ignore the 2 branches), get a Silver Ar +1 at the SouthWest side of the next room, then head SouthEast twice. Get an Aquasol DX at the South border, then enter the SouthEast door if you want to save, then go back and enter the Northeast room. You'll be at a room with a cage filled of monsters (All of them are easy, except for the Bloody Bros., whom is a weaker version of Redrum, so kill it quickly or bring lots of Zetasols). After killing all of them, get the Ether Veiler and Deathblower 3 at the chests inside the cage, then go back to the Memory Cube room (If you're the paranoid type like me, save again) and continue SouthEast this time, following the obrigatory way and turning SouthWest twice. Check the panels if you want and get the Dark Helm at the West border. Exit the room, head SouthEast, then turn NorthEast to get a Dark Armor inside the room. Go back and head SouthEast to get a B&JM686S Ammo at another room. Head back all the way (Past the Dark Armor room) to the NorthWest and take the NorthEast branch this time and input the following code: Up, Down, Up, Left, Right. Turn SouthWest and enter the NorthEast door to get a Survival Tent and go back (ignore the upper door), entering the next NorthEast door. Get an Extra Ar +6 while going up and enter the upper SouthWest door. Go back NorthWest to get an Extra Ar DX, then enter the third NotthEast door and go down to get a Silver Ar +1. Go back to the upper hallway and head SouthEast, then from the main hallway going back and forth, turn SouthWest to get a Sonic Wave, turn NorthEast to get a Silver Ar +1, then SouthWest to get a Gold Nugget.
Take an obrigatory SouthWest turn, then turn back SouthEast and enter another room to get a Speed Ring S and find some nifty info about all characters (just click on the holograms). Go back to the corridor and head SouthWest to watch a scene. Turn SouthEast to watch another long scene (s). Your party will be Fei, Billy and Bart for now. Keep heading SouthWest to save Elly, then turn SouthEast at the end of the tunnel to find everyone. You can save your game, switch party members by touchin the blue cube and buy accessories/items from Hammer (Nothing new, though). Make sure you get prepared (I'd suggest bringing Billy for healing and Citan since he'll be using a sword, even if unequipped) and exit SouthEast. Enter the next SouthEast door to get a B&JM686S Ammo. Now go back to the room where everybody was and take the SouthWest door, turn NorthWest and enter last door to the NorthWest, ignoring all doors on the way, to get a Panalphasol. Exit the room, cross the SouthEast door, ignore the branch and enter the East door. Turn South at the crossroads, then enter the East door to get a Shot G70 Ammo. Head back and continue South, then SouthWest. Ignore the first branch, then turn NorthWest on the next one and enter the NorthEast door to get an Aquasol DX. Exit and walk a little NorthWest, then turn SouthWest for another Panalphasol. Head back NorthEast, then SouthEast, then turn SouthWest. Follow the corridor until you can turn SouthWest again, then enter the first SouthEast door to get another Aquasol DX. Exit, GO back NorthEast, turn NorthWest, turn NorthEast and enter the NorthWest to get a Survival Tent. Exit and head to the last SouthWest door. Turn SouthEast when you can, then turn SouthEast again if you want to save the game, or continue SouthWest. Follow the obvious way, then take the first NorthWest door you see for a Survival Tent. Go back and head SouthEast. After talking with everyone, head SouthWest to watch some dramatic events and fight Grahf.
Eliminate the Executioner with your best deathblows, since she can use some very damaging Ether, while Grahf's deathblows aren't nearly as dangerous. This fight should be really easy if you have 7AP Deathblows, especially with Citan. After more and more scenes, Disc 1 will be done! Disc 2 starts with Fei at Taura's House.
Taura's House and Saving Nisan
Items found at Taura's House: None (for now)
After lots of scenes, Disc 2 starts and you can move around Taura's house. Go after him to watch more scenes, then go back inside the nanoreactor room to talk a bit more. Then exit the room and after more scenes (Get used to this during Disc 2), you'll have a second chance to fight Ramsus with Weltall-2. This battle is quite easy, even if Vendetta can pack some damage. You already start with System Id without wasting fuel, so take your time getting used to it (You'll use System Id in almost all boss battles from now on). Use Goten X 3 times and he should be gone. You'll watch more scenes about Elly's quest (You won't actively participate this time), then you should save before Bart's mission.
After watching that Tokusatsu-style transformation, you'll fight an even easier boss. Just look at your HP. Just use whatever skills or attacks you want to destroy Ft.Hurricane. Remember this is the only time you'll ever use the Super Dimensional Yggdrasil IV, so enjoy while you can. :P After watching more scenes, you'll have to choose a character party. I suggest you bring characters that have non-elemental deathblows, like Billy, Rico or Emeralda to fight Sufal Mass.
The trick to win this battle is to NOT kill all 4 sulfals. Kill 3 of them, then use you best non-elemental deathblows as fast as you can against the Sufal Mass (He will eventually kill the last Sulfal and start using a death-like attack against you). After watching lots of scenes (including an Anime scene with Elly), choose your party and you'll be at the Anima Dungeon #1.
Anima Dungeon #1
Items found at the Anima Dungeon #1: Ether Guard, King's Helm, Gold Bullion, Survival Tent, Wizardry Ring, 2 Zetasols DX
Before moving on, head NorthEast where you can save, change your party members and most importantly, upgrade your equipments with Shopkeeper Johnny. I suggest you to leave Renmazuo as it is, since you'll get its Omnigear soon enough and bring characters that have all 4 elemental deathblows (Fei, Elly, Citan and Bart). Head NorthEast past Johnny, then turn North to get an Ether Guard. Go back past Johnny heading NorthWest and cross a small passage with your small characters, then turn North to get a Starlight. Now go back and head North through the bridge and circle around the building before entering it to get a Zetasol DX and a King's Helm. Continue North inside the building, then turn West to find a Gold Bullion. Head East up the stairs, then turn West when possible. Cross another room, then pick a Wizardry Ring and check the red dot to the NorthWest corner of the room. Go back heading East, then enter the West door at the end of the hall to get the fuse-like object at the SouthWest corner. Go back to the room with the red dot and examine it again, check the computer, then enter the North door. Head straight to get a Survival Tent, then head back and turn SouthWest. Cross the West door at the end of the hallway to get a Zetasol DX, then check the NorthEast computer. Enter the code 0-3-2-0, then check the West computer. Now go back and go down the elevator to the East path you previously ignored. Enter the North door and activate the middle computer, then check the elevator at the middle of the circular room. Set the following codes in the computers: A-2, B-4, C-8 and D-5, then check the panel near the A terminal. Take the elevator down and head East to get Billy's Omnigear and fight the Elements.
You've fought them before, so you should know the strategy: Use elemental deathblows according to each of the girls' weakness. Start with Fire Deathblows against Kelvena, then Water Deathblows on Seraphita, Wind Deathblows on Tolone and Earth Deathblows on Dominia. It is possible to defeat Dominia first, but she will heal herself for lots of HP if you even get near it. After some more scenes, the girls make an ugly tokusatsu-like transformation and challenge you (for the last time. I promise :P).
Turn Booster and have Weltall-2 use System Id, then use your best infinity deathblows with everyone else (Billy could use his ether gun), but try to keep your HP up, because you'll receive some extra damage after G Elements is defeated. After more and more scenes (Yes, I know you're tired of watching by now), you'll be searching the last Omnigear at the Anima Dungeon #2. The programmers were surely creative about naming dungeons in disc 2, uh?
Anima Dungeon #2
Items found at the Anima Dungeon #2: 2 Aquasols DX, Beastly Robe, Ether Doubler, Ether Guard, King's Helm, Rose Tabard, Survival Tent
Once again, take your time leveling up if you want and refueling with Johnny. At the north corner, there is a boulder that you have to push East (You don't need to throw it into the pit). Enter the newly found entrance to the North by getting off your gears and read the hints on the wall and on the pillars. Search the back of the NorthWest pillar and a block will fall. Jump on it, jump on the north pillar, then jump up (doesn't have to be in any direction) to make another block fall behind the NorthEast pillar. Near this pillar, there's a writing saying "4 steps South, 10 steps West". From that spot, do these steps to make another block fall, then push all blocks into the holes to watch 2 platforms move outside. Leave and get back to your gears. Before jumping to the platforms, jump down to get an Aquasol DX and an Ether Guard, then head back up and jump over the 2 platforms to the East heading to the next area. Head SouthEast and cross the East bridge with your small characters, entering the North door. Get the Survival Tent along the way, then head East. At the next room, walk along the walls or you'll fall into a pit, then get a Rose Tabard and another Aquasol DX, then read the East pillar. Fall into the pit nearest to the pillar pushing the directional button to the East and you'll enter a secret passage before falling down the pit, so cross the East door. Don't move while the spikes are falling, then jump over it to the East and wait until it heads back up to find a door. At the water drainage room (The left switch raises water, the right one lowers it; The buttons change the level you want to add/subtract to 3 or 7), first drain all the water, then add 7, subtract 3 twice, add 7 again and subtract 3 to drain all the water outside this area. Head East, then South to get a Beastly Robe, push the rock to the West, then head back to your gears. Get the Ether Doubler and King's Helm you couldn't access before, then head East. SAVE you game (there's good change you'll have to try battling the area boss again, so do it), and follow the passage to get Rico's Omnigear. Hammer will show up before you leave to stop you.
Yes, the handy but annoying toolman has turned into some gear-like freak and wants to kill you. This battle is ridiculous (You can escape after a certain a point, and even if you don't he self-detonates himself), but the whole point of beating him before he does that is getting an awesome accessory called the Trader Card (With it, enemies will drop nifty rare items that you won't get normally). I suggest that you remove all of Elly's good equipment (You'll know why soon), equip someone with a Holy Pendant (except Weltall-2) and make sure Fei has System Id and the 2 others have a Level Infinity or 3 attack ready when he turns red to start the self-destruction. Having fast characters, like Citan, Emeralda or even Elly (She has a good chance of reaching Infinity) is your best bet. I highly suggest that you try it again if you fail to get the Trader Card, it isn't necessary to beat the game, but quite helpful. After a bunch of scenes, Fei and rest will head to Mahanon.
Mahanon
Items found at the Eldrige: None
Now you know why I told you to remove Elly's equipment. Go down the spirtal stairs and into one of the rooms to "express your feelings" to Elly. After more scenes, you'll have the chance to choose your party and get ready before fighting Deus. Do it and after some other scenes you'll fight it.
Let Deus hurt himself, and when his HP is about 5000 (or less, if you prefer), activate System Id and defeat him. If you attack him before that, he'll heal himself for 16000 HP! After this battle, you'll watch even more scenes, and then fight Grahf riding his Alpha Weltall.
After the battle with Alpha Weltall (There's a good chance you'll lose this battle, but you can beat him if you use Bart's Wild Smile many times to slow him down and with lots of luck. If he ever hits you with his 3-hit combo, you'll take around 30000 of damage), you'll watch many more scenes until you're going after Elly at Merkava.
Merkava and getting the Xenogears
Items found at Merkava: None
Head East, upgrade anything you haven't equipped and buy Ether Ars +3 (I HIGHLY suggest doing these steps). Go back, save your game, then head North to face Ramsus for the last time. Coincidence or not, this is also by far the toughest of all Ramsus' battles. You cannot evade the Wave #3 Demiser, so use Frame HPs on 2 gears immediately and attack him with Level 1 Deathblows (and System Id, of course). Don't bother about booster or about if the remaining gear with 1 HP fails (If you heal all 3 gears, Ramsus will use Wave #3 Demiser again), you'll be fighting another boss immediately with no chance to save or refuel, but the defeated gear will come back with a bit of HP. Try to keep the other 2 gears in a good condition, since after this battle you'll watch more scenes and fight Miang riding her Opiomorph. If you want to take the risk of healing all 3 gears, turn on booster (or have fast gears, like Crescens) and defeat Ramsus before he uses Wave #3 Demiser again.
This is possibly the hardest boss of the game, but if you equipped the Ethers Ars +3, they'll be helpful now. If you let one of the gears die in the last battle, heal it immediately. Miang's Wave #4 Devastator damages you according to how much damage you do to her, meaning if you stay still recharging your fuel there's a good chance she won't even damage you at all. This might take a while, but at least restore a bit of Weltall-2's fuel while using weak triangle attacks with the 2 other gears. Repeat this process until the 2 gears have Level 3 or infinity deathblows, then turn on System Id, and go for it (Make sure you time your hits because you're getting lots of damage on her nexts Wave #4 Devastators). Note that Opiomorph has only 22000 HP, so try calculating how much need you beat her, and watch out when her HP gets too low (She'll start damaging you a lot even if you stop attacking her). After this nearly-impossible battle, you'll watch lots of scenes and save your game (You don't want to fight Ramsus and Miang again, do you?), then re-equip before fighting Id.
Id is extremely easy this time (even without your Omnigears). Turn on booster and attack him until he's down. After some more scenes, you'll fight True Weltall with your last gear, the Xenogears. This battle is a bit harder (you don't have System Id anymore), but it's still a piece of cake compared to the Merkava battles. Just use your best deathblows (Xenogears had a high rate for getting infinity level deathblows) until Grahf is down. After that, more FMVs and story details will be shown until you're finally controlling your characters again at the Crashed Shevat.
Crashed Shevat and Battling at Kislev
Items found at Crashed Shevat: Elly Jr. Doll, Emer Jr. Doll, 2 Hercules Rings, Hero Costume, Kijin Sword, Mermaid Ring, Speed Shoes, Vivid Turban, Wizardry Ring, Yamato Belt Items found at Taura's House: Goddess Robe, Manly Mantle
You can finally control your characters again, but there's lots of good items to get at the now-crashed Shevat. Head NorthEast and you'll be at the new "main hall". To your SouthEast side is an Aveh Guard selling items; At the North corner is a clerk selling gear parts (I suggest you upgrade, although there's still one last shop to visit during a sub-quest); There's a woman selling picotiles for 20000 G...buy it so that you can move up the platform, and access the Chu-Chu room. Search the round blue tables (There are 4 tables) to get lots of great items. Go back to the main hall and buy equipment at the NorthWest corner with an old lady; Now head back South and jump over the bar tab and cross the South entrance. If you turn SouthEast, you can play around with a mirror, but you should head SouthWest and find Hans having some family problems. Talk to Kanna and try your luck at the card game. Beat Kanna once to get an Emer Jr. Doll and 5 times in a row to get an Elly Jr. Doll (Use Citan or Emeralda to play it). Also, take your time to listen to Hans' family problems and the Captain will return (You can talk to him and Lance just in the room above). The SouthEast door has a woman at the end of the stairs that will give you the Mermaid Ring if you bring Emeralda here later as an adult (Check the Lighthouse for details); The East door has only a bunch of regulars discussing; Enter the NorthEast door and turn NorthWest going up to talk to Zephyr (You'll watch a cool scene). Go back and continue NorthEast, then talk to Midori (She'll trade her ring for an Hercules Ring) and Dan. Now go back and take the North door besides the gear clerk and unequip the Kishin Sword from Fenrir. Talk to the old man at the end and he'll upgrade your sword to a Kijin Sword. Lastly, enter the NorthWest entrance near the bird lady and give the digger a Gold Nugget and a Gold Bullion to find a jukebox (Takes some time before he finds it). Now exit NorthWest and enter the Yggdrasil.
Go talk to Margie and after some conversation with Bart she'll mention Chu-Chu is missing. Find Chu-Chu at the gear hangar and ask to hear a lowdown about her so that she may rejoin the party (You can also talk to any technician to find out how you got your Omnigears back). If there's nothing left, go back to Taura's house (The World Map is quite different) and talk to him to get a Manly Mantle and a Goddess Robe. You can explore and fight some enemies that gives good stuff (with the Trader Card equipped), but from now on, it's up to you if you want to go to Deus or not. If not, head to Kislev.
You'll find a dog that belonged to the guy that turned into a Reaper in Krelian's Lab, so give him some Dog Food before he dies (I don't see what's the use of doing this, though...). The Blue Crystal at the center will still buy monster parts, but your main objective is the battling arena. Big Joe will bring the Jukebox if you want to use the M Disk (If you don't have the M Disk, you can get it now through battling). The Battling system is still the same, except that you can actually trade points for nifty items, like the Jr. Dolls or Speed Shoes (It will take a while to get all these items).If you beat all gears in Special Mode 1, you can use a special gear called Argento. After you're done here, you can go directly to Deus, but I suggest you finish the Lighthouse and Duneman Isle subquests.
Lighthouse
Items found at the Lighthouse: Deathblower 1, Deathblower 2, Deathblower 3, G-Godfather, Survival Tent, Z-Charger
Bring Emeralda with you and head to the Lighthouse (it's located at the NorthWest tip of a big island in the Aquvy area). Head North taking the elevator down, then head East until you see a small entrance North. Get out of the gears and go inside, then check the walls to find a Deathblower 1 (at the second floor) and information about HyperMode, Eldridge and Big Joe's past (...What!?). Exit, head South and enter the small East entrance. Get the Survival Tent, save if you want, then exit. Continue South, and from this street you can turn West to get a Deathblower 3 or East at the end of the street to get a Deathblower 2. Head back North to the place where you can save, turn East, then head South inside a small door to find a G-Godfather gun, then head back North and enter another small door to find Big Joe. The treasure chests will give random items and come back if you exit and re-enter the room, but what really matters is Joe's Shop. Some of his gear equipment might be too expensive (And it's ok if you don't want to risk using engines with high output, but low fuel), but upgrade at least your armors. And if you're high on cash, why not get a couple of drives? Anyway, exit the shop when you're done and head East until you reach a wide parking lot. Search for a manhole to the SouthWest and go down.
Head West twice and on the third time, go inside the subway car to get a Z Charger, head up the stairs and move along until you watch some scenes. After some sexual comments by Emeralda (Well, not really), she'll grow up and improve her status significantly. Exit the Lighthouse, and if you have the Mermaid Tear, go back to Shevat and talk to the woman at end of a stairway to get (don't forget to bring Emeralda) a Mermaid Ring. Save your game and prepare yourself for another side quest.